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Introduction to Heraldry
In the Current middle Ages that we endeavor to recreate within the Society for Creative Anachronism, the art of Heraldry adds pageantry and color to our game.
Each individual in our Society is entitled to register their own personal device with the College of Heralds. Each branch within our Society has its own coat of Arms, as well.
What is a coat of arms or a device? It is a picture consisting of a field (background and its division) and charges (animals, objects, etc) that are unique to the person holding the registry.
There are several basic rules that are to be followed in order to successfully register a unique (and suitable) coat of arms with the College of Heralds. One of the most important is the Rule of Tincture: A metal must be placed on a color; a color must be placed on a metal (there must be contrast).
The basic tinctures are:
Colors:
• Sable (black)
• Azure (blue)
• Purpure (purple)
• Vert (green)
• Gules (red)
Metals:
• Argent (silver, white or grey)
• Or (yellow or gold)
There are also several types of fur, of which the most common are:
• Ermine (white tails on black)
• Counter-Ermine (black tails on white)
A field can be divided in a number of ways. When a field is composed of two colors, one metal, one color, then it is considered neutral and a charge of any tincture can be placed upon it.
You can read more about Heraldry and its rules at the
SCA Heraldry pages.
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